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  • Recall Knowledge

    #70 Recall Knowledge: Player Core page 231, GM Core page 54 Lore: Player Core page 240 Additional Recourses Archives of Nethys Recall Knowledge (Action) Recall Knowledge (Rules) Lore Panel Alternate Text Recall Knowledge (Panel 1) Concentration, Secret [Image: One Action icon] Recall Knowledge costs one Action. You use Recall Knowledge to see if you can remember information about a topic. [Image: A Gnome Sorcerer and Elf Alchemist chat while a Tengu Thaumaturge inspects a familiar magic gem.] To use Recall Knowledge: Ask the GM a question and suggest a skill related to the topic. (You may need to work with your GM to narrow down a question or choose a skill.) The GM rolls a Secret Check with the chosen skill. Critical Success: The GM answers the question truthfully and may give either another piece of information or answer a follow-up question. Success: The GM answers the question truthfully. Failure: You do not remember any information on the topic. Critical Failure: You misremember information and the GM gives you false information, or you do not remember any information on the topic at all. Recall Knowledge can be used multiple times until a failed roll or there is no more information. The DC for that topic becomes higher after every use. Recall Knowledge: Player Core page 231, GM Core page 54 Lore: Player Core page 240 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #70 A, posted December 1st, 2023 www.simplypf2e.com Recall Knowledge (Panel 2) Concentration, Secret When using Recall Knowledge to Identify Magic or Learn a Spell, you must be at least trained in the magic tradition’s related skill. [Image: An arcane medal with an oval blue gem and framed in scrolls]Arcane - Arcana [Image: A divine medal with a hexagon shaped yellow gem framed with silver wings] Divine - Religion [Image: A occult amulet with a smooth purple gem set in a gold frame. Mysterious eyes stair out of the gem] Occult - Occultism [Image: An uncut red crystal is set in bronze and framed with bird feathers] Primal - Nature [Image: A Tengu Thaumaturge thinks on his Jeweler Lore to see if he can remember any information in the large red gem.] Lore skills are used when you need to know specialized information on a very narrow topic. They are often related to your profession, where you live, or something you study. You can use Lore to Recall Knowledge even if you are untrained. [Image: The Tengu Thaumaturge recognizes the creature as a Red Cap, and that they fear some holy symbols.] You can use Recall Knowledge to identify and learn more about creatures. You gain the following in addition to the answer to your question when identifying creatures. Critical Success: You learn what the creature is, one of its best known traits, and a second more subtle trait. Success: You learn what the creature is and one of its best known traits. Recall Knowledge: Player Core page 231, GM Core page 54 Lore: Player Core page 240 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #70 B, posted December 1st, 2023 www.simplypf2e.com

  • Action: Stand

    #69 Player Core pg 418 Other Resources Archive of Nethys: Stand Actions and Activities Traits: Move Videos How It's Played: Are Standing Creatures Flat-Footed Against Attacks of Opportunity? (Pathfinder 2e Rule Reminder #85) Panel Alternate Text Stand [Image: A gnome and racoon stand from crawling to peer over some hedges under a night sky.] [Image: Single Action symbol] Stand takes one action. You stand up from prone. Player Core pg 418 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #69, posted May 22nd, 2023 www.simplypf2e.com

  • Condition: Hidden

    #68 NOTE: "Flat-Footed" has been renamed to "Off-Guard". This condition still follows the same rules. Player Core pg 434, 444 Other Resources Archive of Nethys: Hidden Hidden (Perception: Detecting Creatures) Off-Guard Videos How It's Played: Pathfider (2e): Basics of Stealth Panel Alternate Text Condition: Hidden [Image: Two green kobolds hide behind crates and barrels with the bard's hat while the barbarian tries to find them.] When you know what square a creature is in, but not exactly where it is, that creature is Hidden. To find the hidden creature, you will need to use the Seek action, or roll to see if you can guess where the creature is before making an attack. If the hidden creature targets you, you gain the Flat-Footed condition. Player Core pg 434, 444 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #68, posted May 5th, 2023 www.simplypf2e.com

  • Action: Point Out

    #67 Player Core pg 419 Other Resources Archive of Nethys: Point Out Actions and Activities Traits: Auditory, Manipulate, Visual Videos How It's Played: Pathfinder (2e): Basics of Perception and Concealment Panel Alternate Text Action: Point Out [Image: Barbra the Barbarian points out to Maurice the Bard two mischievous hiding kobolds that stole his hat.] [Image: Single Action symbol] Point Out costs one Action. Requirements: "A creature is undetected by one or more of your allies but isn't undetected by you. Your Allies must be able to see you and the area the target is in." You gesture and describe the direction a creature is in. The creature becomes Hidden to your allies, rather than Undetected. If your allies can't hear or understand you, they must succeed a Perception check against the creature's stealth DC. If they fail, they misunderstand and believe the target is in a different location. Skills - CRG pg 471 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #67, posted April 24th, 2023 www.simplypf2e.com

  • Torag, The Forge Father

    Note: Alignments are no longer used. GM Core pg 163

  • Action: Seek

    #65 Player Core pg 439 Other Resources Archive of Nethys: Seek Actions and Activities Traits: Concentrate, Secret Videos How It's Played: Pathfinder (2e): Basics of Perception and Concealment Panel Alternate Text Seek [Image: A lamia seeks out the Ranger hiding in the banks of a river.] [Image: Single Action symbol] Seek takes one Action. If you are seeking Hidden, Undetected, or Unnoticed creatures: Choose an area. The GM may have you select a 30 foot cone or a 15 foot burst within line of sight if precision is needed. [Image: An example of a 30 foot cone and a 15 foot burst on a gridded map] The GM attempts a Secret Perception check for you, then compares the result to the Stealth DCs of any creatures in the area. Critical Success: Undetected or Hidden creatures become observed by you. Success: Undetected creatures become Hidden from you, and Hidden creatures become Observed by you. Sometimes creatures will remain hidden, such as when you’re using an imprecise sense to Seek or the creature is invisible. If you are seeking to find objects: You search up to a 10 foot square adjacent to you. [Image: Example of a 10 foot square on a gridded map] The GM attempts a Secret Perception check for you, then compares the result to the DCs of any objects in the area. Critical Success: You learn the object’s location. Success: You learn the object’s location or get a clue to where it is, as determined by the GM. The GM may require Seek to be an Activity rather than an Action if the area is cluttered. Player Core pg 439 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #65, posted March 22nd, 2023 www.simplypf2e.com

  • Condition: Stunned

    #64 Player Core pg 466 Other Resources Archive of Nethys: Conditions Stunned Slowed Videos How It's Played: Can a Stunned Creature Use Reactions? (Pathfinder 2e Rule Reminder #58) Panel Alternate Text Condition: Stunned [Image: No Actions, Reactions, or Free Actions] You cannot take Actions, Reactions, or Free Actions while Stunned. [Image: Condition icons for “Stunned value 1, 2, and 3 or X minutes”] Stunned can have either a value or a duration. Block 1: If the stunned condition has a value, then you lose Actions equal to the Stunned condition’s value. [Image: Stunned 2 means you lose two Actions and still have your third Action.] Once those Actions have passed, reduce the value of the Stunned condition by the Actions lost. Block 2: If the Stunned condition has a duration, then you lose all Action until the end of the Stunned condition’s duration. [Image: Stunned with a duration of 1 minute means you lose all actions on each of your turns for a minute.] Block 3: Stunned overrides the Slowed condition. This means if you had the Stunned 1 condition and the Slowed 2 condition at the beginning of your turn… …your first action would be canceled due to the Stunned condition [Image: Loose an Action due to Stunned. The Slowed condition is overridden by the Stunned condition. The Slowed condition still runs it’s course during this action.]... …and your second Action would be canceled due to the Slowed condition. [Image: The second Action is canceled by the Slowed condition.] You would have one Action left that turn. Player Core pg 466 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #64, posted March 22nd, 2023 www.simplypf2e.com

  • Action: Sustain a Spell (Legacy)

    Sustain a Spell has been changed broken into the Sustain action and the Dismiss action. Action: Sustain Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn’t extend the duration to subsequent turns.) If an ability can be sustained but doesn’t list how long, it can be sustained up to 10 minutes. An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don’t have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit. If your Sustain action is disrupted, the ability ends. Player Core pg 419 Action: Dismiss You end an effect that states you can Dismiss it. Dismissing ends the entire effect unless noted otherwise. Player Core 419

  • Sarenrae, the Dawnflower

    Note: Alignments are no longer used. GM Core pg 163

  • Condition: Fatigued

    #61 Player Core pg 444 Other Resources Archive of Nethys: Fatigued Videos How It's Played: Pathfinder (2e): Rest and Daily Preparations Panel Alternate Text Condition: Fatigued You take a -1 status penalty to AC and saving throws. You can’t use Exploration Activities performed while traveling. You recover from Fatigue after a full night’s rest. [Image: An Oracle, Bard, Barbarian, and Ranger drink at a tavern table, weary after a rough adventure. The Oracle’s orb, the party’s loot and a reptilian monster’s head lie disregarded around the scene. Fatigued - Player Core pg 444 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #61, posted February 22nd, 2023 www.simplypf2e.com

  • Action: Crawl

    #60 Player Core pg 416 Other Resources Archive of Nethys: Crawl Prone Traits: Move Panel Alternate Text Action: Crawl [Image: One Action] Crawl costs one Action. You must already be prone and have a Speed of 10 feet to Crawl. You move 5 feet and must stay Prone. [Image: A gnome sorcerer and a druid shape shifted into a racoon crawl across a field at night.] Player Core pg 416 Simply PF2e, created by Quinn L. Stone and product of Eldritch Osiris Games #60, posted February 20th, 2023 www.simplypf2e.com

  • Asmodeus, The Prince of Darkness

    Note: Alignments are no longer used. GM Core pg 161

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