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Action: Demoralize


Action: Demoralize Demoralize costs one action. You choose one creature within 30 feet you are aware of. Roll an Intimidation check against the target’s Will DC. If the target does not understand your language, or you are not speaking, you take a -4 circumstance penalty to your Intimidation check. Success: The target becomes Frightened 1 Critical Success: The target becomes Frightened 2 Regardless of your result, the target is immune to your attempts to Demoralize for 10 minutes.
Action: Demoralize

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